WAR GAME IN UKRAINE: INTRODUCTION
by Scott Humor
Approximately 225 pages
Any war game is a matrix of psy-ops, designed to look like a crisis leading to a chaos leading to an armed conflict, resulting in a failed state.
A war game can be destroyed by revealing psy-ops that took place, active psy-ops and those that might take place. Knowledge of basic formulas and patterns, and also individuals in some cases, helps to recognize the next war game in its Inception.
This books is my attempt to reverse engineering an arm conflict in Ukraine to come up with a master key for every crisis, conflict and war since the 1900s. I base my conclusions on my own research, and other people’s collected open source data.
Let’s say that you live in Europe. By reading the TRADOC plans for military operations in Europe “due to collapse of European societies by 2028″and my article “Pentagon makes a 20-year plan”, all you have to do is to read my illustrated manual to the War Game in Ukraine, to know exactly what to expect next and what to look for.
The book is richly illustrated and easy to read. In fact, it has so many images that I plan to publish it as an e-book, only.
Game Algorithms and Environment
Objectives of the War Game in Ukraine
Information and Propaganda
War Gaming Advertisement Timeline
Game Level I
Game Level II
False flag special operations
WGiU Scenarios and Timeline
Gamers and Crisis Actors
Game Player who played the “Russian Army”
How a War Game finds its Players
VR and AR Games inside the WGiU
Viruses and anti-viruses
The Red Team Players
The Blue Team Players
Wargaming and Augmented Reality
WGiU Production Crew: War Correspondents and Cameramen
Technical aspects of the Game
More on Algorithms of Operations and Environment
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